Hell, it's great that you can play ideally complex maps with no lanes or clearly defined anything and no focal points or choke points whatsoever where no base structure is ever safe. The old "Golden" age of complexity that the older generation of players want is another level above that. DSD shares some elements of speedmetal with well defined lines of battle, but, at least from my perspective as a new player, is significantly more complex. Speedmetal is what you play when you first boot up the game just to quickly see what every unit does. Then they say DSD is "stupid" and that what they want isn't. What the old-school community seems to want is open and flanking-friendly maps where serious battles almost never happen because clever harassment and hit and run are more effective. Hell, LoL STILL has only one map, doesn't it? Readily defined lanes, an easy to recognize "front", defined "Roles" that you can get better at, room for noobs to fail or quit and not completely lose the game, tides of battle that swing with clever micro-ing, being able to micro without missing anything important because all the action relevant to you is usually contained in one specific area or lane. Said days seem to be gone, and DSD is a completely different game.ĭSD and similar maps with 8+ players remind me strongly of League of Legends.
Clones of hardened veterans from the days of 1v1 tourneys that never lasted past T1. The people complaining about DSD but want a larger player base I don't think realize that they don't want a larger playerbase in general, they want clones of themselves. There seems to be bunch of old-folks here complaining that this generation of young folk just want to sit behind meatshields and never have their base harassed once by one l33t player that can take out an entire base with a single expertly micro'd unit.ġ) Give the people what they want and you will get more players.Ģ) What the people want isn't what you want. Just read hunterw's thread where maps are analyzed and it seems that people gravitate towards defined central lanes and defensive lines, and then another thread about the general decline in Spring players mixed with "how can we get more players?" New people dont know this, they just go with the flow and try to "fit" in, they want to play Spring just that.įresh Newbie here. We are tired of DSD its just that, new people arent, we played it countless times, we know how fun that map can be, but we also know how dumb and stupid it came to be. Gundam has this, with its tech levels, even though its eco style is diferent. TA had a evolution to the gameplay while you play, so as BA and every mod/game we have in spring, all have this progressive gameplay, that allows you to enjoy expanding, caping mexes, making eco, and skirmishing raiding all the time.
Not every game in the market achieves this.įPS games dont have this losing is fun. Well if i had fun while doing it, why not, losing can be so mutch fun.īut remenber that can only hapen in Spring, in games like starcraft, pff your rank lowers and you get frustrated. chickens, lost miserably, and all had a metric ton of fun. Today I had the chance to play a game of ZK for the first time in months. Let people win and feel like they deserved it, and you've made a Good RTS Game.I take this back.